Captain Bane

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TheBeard1808 108

Updated version from previous. Cards to test:

DH-17 - Good ramp, but I'm hoping Logistics, Truce, and Imperial HQ help with money problems. May be unnecessary if the money cards work out

Imperial HQ - If you can get it out round 1-2, this seems amazing. Less so if you get it out late. But when you do get it out very soon it works wonders

Fight Dirty - Seems like a good one-of for when Cad is close to death and you need to finish a character. It costs 1, but seems slightly better than Armed to the Teeth due to the amount of redeploy you can get on Cad

Electroshock - This deck just needs removal, 6-8 is where I'm comfortable and 7 is where this deck is at. I'd prefer One Quarter Portion, but I'm already giving the opponent economy with Truce

Right now I'd consider first two out to be DH-17 or Electroshock (though electro would need to be replaced with removal/mitigation type cards). Cards I'd consider or would like to try: Threaten, Dug In, "Fair" Trade, Endurance, Battle Rage, Deadly, not necessarily in that order

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