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Find the Way | 0 | 0 | 0 | 2.0 |
Lexicon 1
Hi guys, so the main idea of this deck is versatility.
With all the cards providing survivability through shields and healing, and almost no paid die sides, you will have some time before you go down. Therefore, you will have time to "find the (correct) way" to win the game.
The deck in itself is build towards midrange, when you will have multiple options on how to end the game.
First of all, the main way should be consistent output of dmg with proper choice of upgrades (which you should be able to have multiple of) and Rieekan's die. The MotC is a nice shenanigan which you can try to pull of with the use of chance cubes (they work wonders with Rieekan's focus). The mill side of the deck is here to heavily limit opponent's options and to give you another win condition, if you can outlast and mill you opponent to death.
It is untested and let's face it, quite wild, but I believe that it has potential and with proper testing and fine tuning, the results can be quite surprising.
I used the Medical Centre, because if you can claim, it is a nice healing option because you don't need to play overly aggressive. If not and your opponent want's to use it, then you will either give him nothing or take the turn advantage.