Hands off my sister

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T7inga 34

7 comentários

chinovalley 322

This is a good deck, played it this evening in a small tourney and went 3-0. Also had a warmup game prior, so really 4-0. Beat Sabine/Ezra, Jango/Phasma, Emo Kids and Rey/Kanan/Instructor. Good stuff. Need to tweak it slightly for my own play style, but the core pieces are solid. Guardian is so strong.

T7inga 34

@chinovalley good to hear! Sabine/Ezra and Jango/Phasma seem like strong decks against this one, so glad to hear you did well against them.

chinovalley 322

I didn't say it was easy--tough matches--but Guardian is so fantastic. And Force Throw--oh yeah. Get two of those on the Sister and it's major frustration for the opponents. My toughest match was against Rey/Kanan/Instructor, final round of our mini-tournament and we went with no time limit. That game lasted over an hour. I probably would have one on tiebreaker as I had more damage out but the endgame was protracted. Think I had to deal out nearly 50 damage to close out the win (opponent got many uses of Ancient Lightsaber cycling before I could deal the lethal damage on the last character). Sister with Force Lightning and 2xForce Throw at the end with both guards defeated--good times. :)

chinovalley 322

Thinking about changes I'd make--think I'd want Rend in the deck, and maybe some way to generate an extra resource here and there. The deck is really tight on resources and some decks, like Palpatine, Sabine/Ezra, etc., like to use those 0 cost supports/upgrades--Force Speed, Sith Holocron, Fast Hands, Honor Guard, and so on. Rend is nearly a must-include in my local meta, at any rate.

chinovalley 322

Well forget Honor Guard, that's a 1 cost support...but the others are key to certain decks and being able to rend a holocron or fast hands really helps to slow them down and also to allow the guards to do their thing. Stopping the action cheating or development on the opponent side let's this deck ramp up and start bringing the pain.

T7inga 34

@chinovalley I'm going to add in another Hunker down most likely. That seems like a no-brainer with guardian. I was also thinking about Electroshock to remove specials since Guardian can't do anything about those.

Disarm is there to hopefully clear out the Ancient Lightsabers.

Yes, I could see Rend being a great include. Of course, the battlefield I chose is to get my holocrons back in case my opponent rends them.

chinovalley 322

The battlefield is a double-edged sword. It allows the opponent to recycle their own upgrades such as Ancient Lightsaber or Second Chance or Fast Hands. Plus I found this team rarely wins the battlefield roll but opponents like shields and the graveyard. Not sure it's the best choice given the current meta, there may be other choices that are less useful to opponents, or at least not harmful to this deck.