Simulador de compra de cartas |
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Chances:
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mais
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Derivado de |
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Nenhum. Deck feito pelo autor. |
Inspirado por |
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Ninguém ainda. |
vlac 156
Enough time has passed for Baze to become forgotten. Meanwhile, new events appeared suiting his needs perfectly.
Typical combos:
- Quick Draw with ambush weapon > Resolve or activate Maz Kanata - Pirate Queen to fix shitty rolls
- Hit and Run > Light 'Em Up > Solid damage without upgrades
- Quick Draw on Maz Kanata - Pirate Queen > Hit and Run > Resolve whatever you wish for
A perfect 1st turn would look like (which happened only once for me):
- Play DH-17 Blaster Pistol
- Truce into Hidden Blaster w/ Quick Draw
- Resolve 8 damage
- Use Maz Kanata - Pirate Queen for Loth-Cat and Mouse or just more damage, claim to remove dice
Sometimes it's better to survive the first round with less damage taken and putting as much upgrades as possible.
Cards to consider: "Fair" Trade, Hasty Exit, Hyperspace Jump, Running Interference, Maz's Vault, Planetary Uprising, Quick Escape, Otoh Gunga - Naboo
Lost against hero vehicles because I was super greedy.
OTK => Retreat
Obi/Maz => You are faster, use it
X/Hondo => Try to save resources for removal or payment (use DH-17 Blaster Pistol or Light 'Em Up)
6 comentários |
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Ambush |
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Overkill for Light 'em up double resolve? |
i believe playing overkill on baze then playing light em up for a play afterward is better due to the 4 different ranged sides that overkill has and baze has 3 sides as well. |
Not compatibile with Quick Draw. Good with Hit and Run, but what if you don't get it? Gets rekt by [Doubt] (/card/02080) and Hidden Motive. Paying 2 for it, and 1 for Light 'Em Up will leave you no resources to pay for Baze's 3's or removal. It also fuels opponent's Feel Your Anger. Don't get me wrong. I really like Overkill. |
i like the list! no overkill?