2nd Place SC, Rainbow Aphra Supports

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Aphra Supports 0 0 0 1.0

bigdanorama 140

This was the deck that I used to make second place at GMI Games' SC in Riverside, CA (there were 26 players iirc).

Below are a few notes on my matches. We played 5 rounds of Swiss, and cut to the Top 4. The Top 4 matches were best of 1, and the final match was best of 3.

Round 1 - Kylo/Snoke - W

This was the hardest match of the day. My opponent killed Ciena round 1, which worried me, thinking for sure that I had lost the game. Fortunately, I drew into some good removal, used Hound's Tooth and Aphra's die to generate plenty of shields, all the while pinging with BT-1 and 0-0-0 (the buddies). My opponent eventually killed Dark Advisor and it was Kylo vs Aphra. Luckily, I had plenty of money saved for a Delve, which caused 0-0-0 to ping an , as well as dealing 4 by playing Planetary Bombardment.

Round 2 - Yoda/Padme/Cassian - W

Ended up with only 1 card at the end of the game. The combo of BT-1 and 0-0-0 dealt a lot of damage this game, since it lasted so long. He milled pretty quickly, but I kept 4 good supports in my opening hand (Planetary Bombardment, Hailfire Droid Tank, BT-1, and I forget the other).

Round 3 - Cad/Snoke - L

This was against a friend of mine I play with locally. What a deck. Cad/Snoke is definitely here to stay. He drew into an ambush weapon turn 1 and rolled out to a couple blanks and the 2/1. I managed to mitigate it that turn, but he ended up killing 4 cards from my hand round 2. The one card he didn't hit was a Planetary Bombardment, and later that round Dark Advisor's came through and drew me into my only delve left, which I used to play Planetary Bombardment. My Partnership whiffed, and I couldn't resolve big damage. I tried to draw into my second Partnership as that was my only way out but it turned out it was the last card in the deck.

Round 4 - Thrawn/Snoke - W

I was able to shut down Thrawn - Master Strategist's resources for the first 2 rounds, and he was only able to play an AT-ST the whole game. Luckily, he didn't roll the to kill my supports, but I think if he did it means I take less damage overall. Also ended it like the first game, where 0-0-0 ping and Planetary Bombardment's ping dealt 5 or so damage to kill Snoke.

Round 5 - Kylo/Pryce - W

I had good mitigation and my opponent played into it, such as focusing into a modified sides with only a single base melee showing. I played my usual suite of droids, dealing constant damage every round. Won with the Delve into Planetary Bombardment ping. I was also able to claim the battlefield a number of times, which weakened Pryce's specials.

Cut to Top 4

Top 4 - Best of 1 - Kylo/Pryce - W

This was against another local player I play all the time. It was a fun match but mostly ended up in my favor. He never got Kylo's ability off, and the constant indirect damage whittled his characters down.

Finals - Best of 3 - Kylo/Snoke - L/L

Also against a local player. Game 1 was definitely the close of the two. I got some supports out, including Planetary, forcing him at one point to take 7 damage on a force illusion. He won that game easily. The second game was very much in his favor, constantly hitting Kylo's ability and generally rolling well. I scooped after he killed Aphra turn 2, as I hadn't developed my board state and I don't believe I had a chance to win it.

It was a fun deck to play, and am glad I was able to take it as far as I did. Below are cards that I would try to include into the deck somehow, but I'm not sure what I'd cut.

Imperial HQ - With so many pay sides in this deck, this would be a great add. I often didn't want to Partnership with only 1 resource left, because rolling a pay side meant I could not resolve my damage.

Relentless Pursuit or Target Intel - This deck deals a lot of indirect damage, and having the ability to either move some damage where you want or do an unexpected 2+ damage to a specific character can catch people off guard.

Take the Fight to Them - Often times, you will have multiple damage sides sitting out there that you want to resolve at the same time to kill a character.

Vandalize - Just a great card to remove pesky force illusions, force speeds, or early chance cubes. This one definitely has to be added.

5 comentários

Razelll 244

Planetary Bombardment can only do damage for vehicles not all supports. So you couldn't use its ability for more than 4 damage.

bigdanorama 140

@Razelll True. Delve hits me for 1, which causes 0-0-0 to deal 1 to my opponent. Then playing Planetary Bombardment hits my opponent for a max of 4 (in this list).

Razelll 244

Yep yep. Delve is really strong with Aphra/0-0-0/BT-1, vehicle decks.

Winter_soldier 1

@bigdanorama What would you swap for the second Planetary Bombardment? I only have one copy of this card.

bigdanorama 140

@Winter_soldier I would swap it out for either AT-ST or Pirate Speeder Tank if you can. AT-ST is probably better, because you can destroy useful supports with it, although Pirate Speeder Tank has a more versatile die.