Sawwookiees

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scwont 13

I took this lineup to the Echobase and DDU release events, where I went 3-1 and 2-1 respectively. For the Echobase event I had 1 each of Chewie's Blaster, Vibrosword and Fortitude, but this deck does not make money so I replaced them with Seize the Day, Measure for Measure, and the second Wookiee Rage to keep the cost curve low.

The basic idea is to soak up the self-damage from Saw on the beefy Wookiees, and conveniently help push towards turning on their abilities.

Vengeful Wookiee has been an MVP. I originally only had one Rage because I was worried about it being dead late, but I realised that with Vengeful Wookiee it was basically 0-cost remove any die + mess with another die or get a reroll, and potentially +1 damage from Kashyyyk as well - that's pretty huge value. (All you need to do is activate Saw first to make sure you have 1 damage on each Wookiee to turn it on.)

I can't deny the advantages of the mono-colour Ewok build with United because removal on Saw's die hurts so much (and when both get removed it's usually GG), but red gives you some nice toys and this is a fun alternative. OK, your opponents may argue with the "fun" part, especially if you manage to action cheat for 9 damage two rounds in a row like I lucked into to steal one of the games I played... The action cheats are pretty much your only insurance against removal, so it's probably worth bumping up to 2 x Seize the Day. That makes it tempting to include Seizing Territory as well, but card slots are tight here and there are already a few cards I'd like to include that got left out. Another idea I'd like to try is to go mono-yellow with 2 Vengefuls and eUnited.

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