Simulador de compra de cartas
Chances: 0% – 0% mais
Derivado de
You do not see the eRey Padme deck. 0 0 0 7.0
Inspirado por
Hydra 1 1 6 9.0

MTUethomas 39

Milling you I am doing. Mind pretty girls with sticks and guns you will not.

There are 3 characters (total health to chew through of 29) and 3 skills (focus, damage, Mill). If you lose a skill it pops up like a regenerated head on a different character.

Padme Amidala gets sticks and guns.

Hired Gun gets Cunning and force upgrades.

Rey gets blue only upgrades (unless you decide to voltron/aggro a game).

It can morph into focused damage by loading up Rey early and swinging high on a linchpin character (if you try this against Jango Fett / General Veers though you will lose - if you stick to the Hydra plan it will likely be close but you might have a chance).

With Close Quarters Assault, The Power of the Force, and Patience, it isn't quite either-or between lots of potential damage dice faces from mostly blue upgrades and milling. This deck can win with a state where whatever turns up that isn't blank could win. It also could leave you with a choice about how you would like to finish it.

It can eat one of its own heads and pitch Mill cards to sculpt dice. This is a good idea against aggro and more pure Mill decks.

Rebel War Room was chosen because the deck is likely to lose the claim (and the claim helps Rey early in the game and few other characters quite as much). Many supports, cheap actions, and a large number of faces can lead to long strings of actions after a claim. This is a great way to get around (combined with discards and facilitated by even holding back and upgrading a character with an upgrade they didn't know you had with resources that you didn't even have when they claimed).

This is a budget version of a deck that seems like it wants 2x [Holdout Blaster](/card/010 and One with The Force. These could replace DL-44 Heavy Blaster Pistol, Rey's Staff, and 2x Force Training. Having more than 9 upgrades can bog down the deck and depleat s. Even with an opening hand without a single upgrade even after partial Paris - there should therefore be a mitfull of 0 or 1 actions to burn through your deck with to get to those upgrades.

1 comentário

MTUethomas 39

I would not classify this as a tournament style deck. Games can go long and to the wire. It is more for playing mind games and adapting your playstyle for fun.

It's performance reveals a high learning curve effect. In testing, sometimes it has lost on the first tries against a new deck but then after learning how to stack upgrades and what to pitch for sculpting dice pools and drawing relevant things - it will consistently win. For example: against JangroV: voltron race Rey and you lose - resist and go full Hydra and likely you will trade Rey for Jango and go 2v1 against Veers and that will be a tough fight but one in your favor.

A skilled player with metagame and player insight could stand against almost every deck out there running this but games would go to time and this deck benefits a lot from drawing opponents into claims or using focus dice and other player based interaction that is more fun at the kitchen table than a serious tournament.