Salvage Stand Choke

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sevink 8

Ultra slow control based deck. Two phases per turn, try to choke resources with Unkar or bounce upgrades. Control dice as needed, use hand disruption to prevent re-rolls and see what you can snag before using Unkar's ability.

The ramp is serious in this deck, try to load out Death Trooper, if they for some reason go for Death Trooper (big mistake) put redploy weapons on him and try to make sure you have an Endless ready when needed, otherwise put redploys on Unkar.

Your goal should be keep Unkar alive as long as possible while abusing his ability to generate tons of resources while also mitigating their ability to re-roll. Once you are decked out in upgrades you should have no issues getting 5 resources for endless when needed or paying for pay sides.

I'm considering swapping one commanding for one rocket launcher, that could be something to try as well.

3 comentários

abell19 60

What do you think about adding Local Garrison to this build? That way once Unkar dies, you are still able to choke out the opponents resources effectively.

sevink 8

I've tried running it a few times. Early versions had two, but the problem is sinking 6 cards into supports really hurts your event total. You can try swapping one salvage for 1 garrison and see how it runs. Personally the three cost is really high and I'm unsure if sinking those resources is worth it.

sevink 8

Also, look at the upgrades, almost everything has 1 resource side so don't be to afraid of not rolling resource once Unkar dies, its still very viable.