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Cool Aliens Dont Look At Explosions | 0 | 1 | 0 | 1.0 |
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Ninguém ainda. |
chazz 157
Howdy All!
So the plan is to ramp hard with upgrades while doing damage if you've got it. Ideally go into the second turn with a Planned Explosion in hand and an opponent's character at or below 10 health. They'll go for Ackbar first and that's fine. He's really a decoy. I've left out the second chance suite but it could be included at the cost of aggro speed. If you're running anything like this and have some serious play experience I'm more than welcome for any advice or tips.
I'm of course concerned about Poe and his thermal dets, but who isn't?
Enjoy!
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I love the idea of planned explosion but it never works out for me. Just some thoughts, I would drop the Bowcaster, 1 DL-44, 2 overkills and 2 planned explosions for 2 a180 blasters, 2 hit and runs and 2 it's a traps. |
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Sorry forgot to also say to drop a hired gun for a rebel trooper. It's the same idea as the FlyFishing list from Awakenings which was super effective. Planned explosion just isn't that good. Super fun yes but meh at the end of the day. |
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I wouldnt include H&R for one chr who is going to die first every time. |
Thanks for the chats! Yeah if I was going H&R, It's a Trap or red weapons (with lower valued sides) I'd run Baze/eLeia. This is all about maximizing values and resource production. A gamble on planned explosion but it can do a lot of damage without it. |
I just built a very similar list. (I haven't uploaded it yet.) I'm including Training for the extra Hired Gun die. I figure it's a 2 cost upgrade that comes with a good die and can ramp into a bowcaster or something. Otherwise, my deck is very similar. Can't wait to Explode some characters.