Sing'ing Jango! **NO LEGENDARIES** Consistent and cheap!

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Sing'ing Jango! **NO LEGENDARIES** Consistent and cheap! 1 1 0 1.0
aurra jango 0 0 0 1.0
Sing'ing Jango! **NO LEGENDARIES** Consistent and cheap! 3 2 1 1.0
Yellow Fever 0 0 0 1.0

Earman22 122

Ok, I'm pretty set on this build. Fast and furious. Just enough survivability to keep Aurra alive with Take Cover, and Armor Plating until her role in/resolve on turn 3, and you win every time. If it looks like she's only going to get two turns in, then putting 2 guns on Jango, will win every time. She will take out a 10+ pt character with 2 roll ins very consistently. Then you're left with Jango, his ability and an upgrade or two vs a much weaker secondary/tertiary character. Answer with Jango's ability everytime, resolve, then claim. Surprise deaths in Relentless Pursuit Armed to the Teeth and Bait and Switch are beautiful. I can typically win with 1 or 2 weapons, and playing with just the 3 character or die or 4 with a weapon. Normally a Jetpack and/or a Holdout Blaster on Jango will do the trick. Emperor's Throne Room - Death Star II is a popular battlefield. Having Ascension Gun in the pool is another sneaky way to end the game. Claiming throne room to use Separatist Base - Mustafar for that last 1 unblockable damage that your opponent didn't account for.

It checks off all the boxes for me. I don't believe Aurra is as squishy as some people want to believe. I've built it this to where it should take 12-15 to kill her. Considering more than likely I will not be winning the battlefield (2 shields), or take cover and armor plating. In addition to all the removal/mitigation, all of which will have ambush on it thanks to all the yellow cards (aside from 4) and having 2 copies of Infamous, keeping it super fast and ahead of the claim game.

I've done a lot of testing with different varieties and I'm sure a few cards here or there will work just fine. But I love the core of the deck.

And to top it off, there's no legendaries in here, or any card that costs more than 2. And there's only 6 cards that cost 2, and those are the 6 die cards.

Let me know what you think!

5 comentários

Gawbo005 1

how does this do against Poe/Maz?

Earman22 122

As long as they don't pull double mind probe and claim early, pretty well. I just need two roll ins with her/resolutions. If i can get that much, we're in good shape. I've got a 1 or 2 weapon Jango vs. Maz, it's normally not very close. Her ability puts her at 4-6 damage VERY consistently per character die resolution. I haven't tested it 20 times yet, but in the 3-5, it's come out victorious each time. We'll see where it lands, but she's beefy! 2/3/3 base range damage is nuts. Even against Poe/Maz.....so far.

prozz 1

why no fight dirty? seem to be perfect card here.

Earman22 122

Thought about it, but I didn't think there would be very many times where I'd want to remove Aurra's die in exchange for 1 damage respectively. Especially with a 50% chance of a 2 or a 3 per roll.

BigDaddyGoblyn 301

How does Fight Dirty not fit in? I mean I can kind of seeing that you would not want to remove Aurra Sing - Deadly Shot but I fail to see why you wouldn't choose this over say Salvage Stand?