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Sing'ing Jango! **NO LEGENDARIES** Consistent and cheap! | 5 | 3 | 5 | 3.0 |
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Ninguém ainda. |
Earman22 122
Ok, I'm pretty set on this build. Fast and furious. Just enough survivability to keep Aurra alive with Take Cover, and Armor Plating until her role in/resolve on turn 3, and you win every time. If it looks like she's only going to get two turns in, then putting 2 guns on Jango, will win every time. She will take out a 10+ pt character with 2 roll ins very consistently. Then you're left with Jango, his ability and an upgrade or two vs a much weaker secondary/tertiary character. Answer with Jango's ability everytime, resolve, then claim. Surprise deaths in Relentless Pursuit Armed to the Teeth and Bait and Switch are beautiful. I can typically win with 1 or 2 weapons, and playing with just the 3 character or die or 4 with a weapon. Normally a Jetpack and/or a Holdout Blaster on Jango will do the trick. Emperor's Throne Room - Death Star II is a popular battlefield. Having Ascension Gun in the pool is another sneaky way to end the game. Claiming throne room to use Separatist Base - Mustafar for that last 1 unblockable damage that your opponent didn't account for.
It checks off all the boxes for me. I don't believe Aurra is as squishy as some people want to believe. I've built it this to where it should take 12-15 to kill her. Considering more than likely I will not be winning the battlefield (2 shields), or take cover and armor plating. In addition to all the removal/mitigation, all of which will have ambush on it thanks to all the yellow cards (aside from 4) and having 2 copies of Infamous, keeping it super fast and ahead of the claim game.
I've done a lot of testing with different varieties and I'm sure a few cards here or there will work just fine. But I love the core of the deck.
And to top it off, there's no legendaries in here, or any card that costs more than 2. And there's only 6 cards that cost 2, and those are the 6 die cards.
Let me know what you think!