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Nenhum. Deck feito pelo autor. |
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Ninguém ainda. |
aamaxlew 1
Second attempt at a Dr. Aphra deck, adding more damage, cheaper mitigation, and bringing it closer to being legal for Legacies format. Deck has great late-game kill options with Flanking Maneuver, and is relatively immune to mitigation and first-turn kills due to large number of damage sources and high HP pool.
Playing the deck requires some patience:
Early game: your goal early is to get 2 upgrades/supports into play each of the first 2 turns. Use Royal Guard to ensure nobody gangs up on Phasma or Aphra early, even if it means killing the Guard off. Best choices early are the 2 1-cost droids, Astromech, BT-1, and Sep Landing Craft. Take resources when possible, only mitigate very large damage dice, and discard for re-roll sparingly.
Mid game: Frag grenade and BT-1 provide reliable damage. Look for opportunities to use Disarm on 2/3 cost upgrades, even if it means sacrificing the 3 damage sides on frag grenade and BT-1. Also look to focus Sep Landing Craft to add a droid to your team. Resolve indirect damage dice before ranged/melee, waiting to see where it goes. Take shields where possible.
Late game: Go for the kill with Flanking Maneuver and Intimidate. Go slow to check for abilities on all your activated cards.