6-die Vehicles

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Martään 65

We had small tournament, where we all had to pilot someone's else deck. So I brewed this straightforward deck, I had in mind a while ago.

This deck is supposed to generate loads of resources to play out those expensive indirect damage dealing vehicles (those characters don't do much). Also, 6 dice is nice place to start the game at. Your battlefield roll average is 4.66!

Aside Tech Team, there is Double-Dealing, which has nice synergy with Jar-Jar. If special is not rolled out, just activate him. Third source of cash is Ezra, (with hopefully Fast Hands to also slow down opponent)

As I didn't play with it myself, don't have strong opinion, how it worked out, but seems that healthpool is little too small for a solid vehicle deck. Rose got focused down often, which makes Modified HWK really crappy, beside other supports, shes in synergy with.

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