Hearts of Kyber

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Nenhum. Deck feito pelo autor.
Inspirado por
Hearts of Kyber (Post Errata w/ writeup) 1 0 2 8.0

1wtforce 95

Thought I'd take a shot at a ranged eBaze/Chirrut deck since everyone seems to be gravitating towards vibroknives with these two. Focusing on the ranged damage and skipping vehicles makes turns go a little quicker so you can get lots of damage in and claim the battlefield most turns.

Chirrut's melee modifier side is useless, which isn't terrible since you can reroll the ones that actually show blank with Chirrut's ability. Just make sure to roll Chirrut last. Don't waste time, just roll a bunch of ranged damage as fast as possible. Always try to claim the battlefield quickly in order to gain the resource so you can resolve pay sides and use Dug In and Defensive positions to keep Baze alive. I've only played this at home against friends, so not real sure how it will stack up against the meta, but it's a pretty fun deck to play with. Obviously Holdout Blasters, an extra Rocket Launcher and Handmade Light Bow would be good here, but I don't have them right now and they're fairly expensive cards. I was lucky enough to pull my Rocket Launcher and trade a friend for a Handmade Light Bow.

2 comentários

herowork 20

Feel like holdout blaster is worth mentioning here. Any time I see ranged damage I feel it can work.

1wtforce 95

Yeah, it would definitely help. I also wouldn't mind adding another Rocket Launcher and maybe another Handcrafted Light Bow. But they're kind of pricey cards for a deck that I likely won't be playing super competitively unless it does better than I expect against my local meta.

I also decided to swap in It's a Trap instead of My Ally is the Force to take advantage of the red dice, and Deflect instead of Logistics .since there's only a few dice with resource sides, and a little more control would be nice.