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Imperial Scrapyard | 4 | 3 | 5 | 1.0 |
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Ninguém ainda. |
Crabshack101 70
I am really trying to make Vehicles work. I understand there is lot's of activation delay but I am hoping to use that to my advantage. After my oppoenent has claimed I may still ahve 4+ ranged dice activations that cannpt be interacted with.
So the deck is based around helping get AT-ST, First Order TIE Fighter, and Slave I out and working. This is also why I added one copy of Supporting fire. This card lets me up FOTF damage and I can afford to activate my dice one a time. Astromech and General Veers - Field Commander let me mess with my meaningful dice or procide addtional supporting sides. Unkar Plutt - Junk Dealer, Underworld Connections, Datapad, Quadjumper, Docking Bay - Finalizer, and Friends in High Places all help me with resources and stabiltiy with the high cost cards.
I changed some stuff around from the last version to try to speed the deck up a bit. Also since I am trying to leverage Personal Shield, I added a disarm to try to get rid of vibroknifes.
Good open hand is: Datapad He Doesn't Like You Underworld Connections Imperial Inspection or Salvage Stand Quadjumper or First Order TIE Fighter
This means you can start with a 3 dice Unkar and try to resolve his ability. Play a resource generator and probably also lay down a support. Starting with removal is always good against fast decks as well.