Simulador de compra de cartas |
---|
Chances:
0% –
0%
mais
|
Derivado de |
---|
Nenhum. Deck feito pelo autor. |
Inspirado por |
---|
Ninguém ainda. |
doctordredge 1
I'm looking for some advice on my version of this deck. Basically, my goal is to maximize by manipulating Vader's dice and a few choice upgrades.
Upgrades:
I initially was running the deck without Sith Holocron, but found I was starved, so added it back. I don't have a ton of ability upgrades; Makashi Training is my go-to, Mind Probe I put in a 1-of.
I keep going back and forth with Force Throw, since in the current meta there are very rarely dice in the pool that can use its special effectively. I've played around with Force Push, for its combo with Feel Your Anger, but otherwise it doesn't seem to fit.
Events My main issue has been finding a balance between removal cards and damage from hand. All of the 2-of on my list I consider essential. Use The Force combined with Force Speed is amazing to get a Vader 3 that can be resolved immediately.
Close Quarters Assault is in there to try and get cards out of hand specifically against Palpatine and Poe/Maz. If anything, I think this could be pulled.
I'm hesitant to put in more than 1 Deflect. I've won games by finishing off my Royal Guard and giving Vader another activation. All of the 1-ofs I've been playing around with, but I don't feel are optimized. I've swapped in and out Boundless Ambition, Overconfidence, Trust Your Instincts, Now You Will Die and Rejuvenate, but haven't been impressed by their performance.
Any suggestions?
Thanks
3 comentários |
---|
|
|
Yeah one of my buddies found a lot of success with Flank at his store champ with a Kylo/Vader list, works great against Poe and palp, especially if you can guardian anything |
Call me crazy but with how much faster some decks are what do you think of Flank? My other suggestion would be to swap Doubt for #overconfidence to help no mercy plays