We've been in other stuff before

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mykelen 118

So far, this deck has been so-so, but I don't necessarily blame the deck, just the user. Even against super fast decks like Poe/Maz, it's done fairly well. Most matches are down to one good roll vs. one bad roll, but all in all, it does what it sets out to do.

Mull hard for Wingman on Snap! Make that the absolute first card you play, no exceptions. You also want at least one weapon in hand to start with. If you ever have the Holdout Blaster/Hit and Run combo, use it. Trust me.

A lot of the events are very situational. I have barely used Defensive Position, but against characters like Darth Vader - Sith Lord and Jabba the Hutt - The Great and Mighty and cards like Blackmail and Force Lightning, you'll be glad you have it.

If you can't get your battlefield, get New Orders in play ASAP! It makes all the difference in pretty much every match-up. Just make sure to claim when you need--if there is a die showing a resource and your opponent is about to claim (if Snap's die isn't out), do it. It'll pay off in the end.

That said, don't worry about sacrificing one of Snap's dice during your turn to keep them from claiming. If you can disrupt and do nothing with the other die, it's worth it to watch them squirm while you do everything you can before then claiming for your own goodies.

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