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Burnsie86 1
This deck aims to make the most of Rey's early tempo and red events to get all dice in at once. Trooper is there for the guardian damage soak/die removal. First hand you ideally want a Jedi Robes, then a Holdout or Vibro overlay, followed be a Hit and Run on Commando. Always keep Training and play it turn 2, if possible, onto Commando.
Awakening helps if you can get it into play, I found it usually ends up as re-roll fodder, so might be looking to replace it.
The deck has tested well against Rey double Padawans, Han/Rey, Emo Kids, and a few Mill types. Have yet to try it against Poe/Maz or Vader/Raider, but, given fast hands is yellow only now, that match up may not be as hard as it was.