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Put all upgrades on Jyn at first, but always have enough money for Jyn Control (never forget the 1 cost reduction!). Fast Hands is critical, as like with Palpatine, we only have two dice naturally but they will do REAL work if given the chance!
As simple as it is elegant, try to stay an action ahead, take basically whatever the dice give you, and control them into oblivion. Lone Operative early on Jyn, to try to heal her as much as you can, then overwrite with Second Chance when your back is against the wall to try to squeak out another round of desperate and devastating damage or control of mill.
Finn gives us access to two suites of redeploy and has very powerful dice sides of his own! when Jyn dies, he should be incredibly geared up and ready to take down whatever they still have left after your earlier assault.
Good luck! Not that you will need it. ;)