Pirate Thrawnkar

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Hoss-Drone 109

This version focuses on trying to fire off crime Lord as fast as possible. You want to mulligan aggressively for crime Lord and chance cube while understanding your matchup and keep things like imperial inspection for the fn matchup.

I still feel like coercion is a strong card by giving you perfect information for thrawns call while forcing the opponent into either a sub optimal play or passing for awhile.

I'm still not sold on interrogation droid over friends in low places but i may try it out to get a better feel. what i do feel strongly about is having ace in the hole in the deck and not having detention center. The former can steal wins and the latter is either overcosted early or win more late.

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