Twinsies

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thegandork 835

Regional Championship winning deck, probably.

Definitely want it in your gauntlet

8 comentários

ghbell 1

Fit a second cannon in. It is a game winner.

mightypants 1

You might also want to consider Hidden Agenda; very useful for Imperial Backing, Twin Shadows, and Endless Ranks.

GenghisDon 100

I'd suggest Bait and Switch to adjust the Guavian Enforcer's + sides and an Astromech to turn some of those unused modified sides or to reroll a vehicle.

thegandork 835

@GenghisDon I got to disagree with Bait and Switch - that's a "go fast" card and this is very much not a "go fast" deck. You basically take the time to get all your characters and supports activated to get dice in the pool, then you start rerolling.

I find with people braving shields again with the Vibroknife nerf, Guavian's action actually makes them super consistent. People forget that they have an action that basically guarantees their die is worth 1 damage vs shields.

GenghisDon 100

I guess, but flipping slave 1 from a resource (which is basically a miss from a 4 resource card) to a 4 is a game changer. Or maybe Hounds Tooth from a 2/1 to 3/1. It may not be overly amazing but I think it's worth the add and it's pretty awesome to turn a last die +1 to a 2 then with ambush resolve and deal fatal damage to an enemy character and watch it's pilot's jaw drop.

ghbell 1

I like the Hidden agenda as well, but that is hard to add. It becomes very difficult to decide what to take out at that point. As thegandork says, this is not a "go fast" deck, and that is a go fast card.

If anything, me personally, I would drop the Hunker Downs and add a second Sonic Cannon and then a second Slave 1.

I play a similar deck, and it is very important to start the death by a 1000 cuts as soon as possible.

CushionRide 101

me and a friend had tried this deck and tooled it a bit, if your relying on mostly supports why are you not using things like Lead by example, and imperial hq, AND Deploy squadron. we found that this speeds up the response time of your supports and makes the heavy costs of the cannon a little smaller pill to swallow, also since your relying more on supports you should use chance cube, its just an easier resource gainer, go for the kill would be a good unblockable hit for the cannon, and the best card that would be the biggest blow in this deck in my opinion, Ruthless tactics, turn that cannons 6 hit into a 9 hit. partnership would help you activate your supports easier and give you an extra action...o and one last thing, I swapped one of the enforcers for a Tie Fighter pilot. that keeps peeps from removing my dice. its really annoying when you roll that cannons big hit and someone knocks it off your field.

astenog27 1

How much better is this compared to the 4 character deck with Ciena Ree - Adept Pilot instead of double Guavian?