Roger, Roger, Roger, Roger, and Steve

Simulador de compra de cartas
Chances: 0% – 0% mais
Derivado de
Droid Swarm 2 3 2 1.0
Inspirado por
Ninguém ainda.

dough54321 139

Here's my take on the Battle Droids.

It's possible to activate all in one turn. I've done that. Pretty sweet.

Aftermath: Don't forget--you get for your droids that die, too!

Command Bridge: This might help ensure that you activate more than two droids, in case one rolls a blank.

Imperial Backing: Allows you to play your big supports for only the two it costs to play the event!

Ground Battalion: Allows you to take control of the battlefield, which, if yours is in play, could be helpful.

LR1K Sonic Cannon: Could hit for up to 9 damage with Imperial War Machine! And for free (if you exhaust a Battle Droid)!

Separatist Landing Craft: Allows you to get your Battle Droids back into play (or add to your five if you haven't lost any). Too many factors have to work out though. May not really need this.

Award Ceremony: To help you get Imperial Backing or a support in your hand to get your combo's going.

Battle Formation: If you're going to discard to reroll, might as well use one with ambush!

Drop Your Weapon!: Great way to slow down your opponent's ability to wipe out your droids!

Imperial War Machine: Don't the resources to pay for that LR1K Sonic Cannon 3 side? No problem!

Outnumber: Great way to mitigate when you have 5 droids in play!

Ruthless Tactics: Add 3 to that LR1K Sonic Cannon side and make it a 9!

Strength in Numbers: What a great way to get 5 extra damage out! I've done 5 or six from the Battle Droid dice and then played this to get 10-11 out in one turn! Having this first turn is ideal!

Target Practice: If you're going to discard to reroll, might as well have the option to reroll those dice a SECOND time!

1 comentário

dough54321 139

Rebel War Room - Yavin IV: This allows that LR1K Sonic Cannon 6 side shoot for free!