Odd Magick Trick

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Destry210 732

What is the magic trick in this deck? All the cards cost 1 or 3 for Heirloom Lightsaber, It Will All Be Mine and Decisive Blow. This way, Witch Magick will always heal 3 damages and you get to put one of your dice on the side you want after activating Mother Talzin - Nightsister Matriarch. Ramp up with DH-17 Blaster Pistol and Dark Counsel to put an Heirloom Lightsaber in play.

With Decisive Blow, resolve a melee side of one of Kallus - Agent of the Empire die or Heirloom Lightsaber die to remove all opponent's characters and upgrades dices. You don't need to have the opponent's character take the damage to succeed, just deal the damage. First, activate Kallus - Agent of the Empire then if you don't have a melee side, activate Mother Talzin - Nightsister Matriarch to put Kallus - Agent of the Empire or Heirloom Lightsaber on a melee side or do the power action of Kallus - Agent of the Empire to put one of his dice on the melee side.

Force Illusion and Dug in help as much as Witch Magick to keep your characters alive. Add to that Mislead, Superior Position, Feel Your Anger, Parry and Evade, you should be good for more than 2 rounds with both of them alive.

2 comentários

Ion87 25

I like where you're going with this @Maximus. I don't think Mother & Kallus need holochron package to compete!

Nukesquad 3

Although a overused staple like Force Illusion probably better than Dark Counsel in keeping everyone alive.