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Aggro Yondo | 2 | 2 | 0 | 3.0 |
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Aggro Yondo | 2 | 2 | 0 | 3.0 |
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Id definately look at chopping Electroshock, unbreakable , and 1 of the Misleads
Add 2 second chance 2 Rebel and Hyperspace jump. Should give you solid durability, rebel adds a huge tool box to the decks options as the game goes on and Hyperspace jump helps prevent blow out turns while allowing you to be viable as a mill deck and get around ancient saber cycles.