Simulador de compra de cartas |
---|
Chances:
0% –
0%
mais
|
Derivado de |
---|
Nenhum. Deck feito pelo autor. |
Inspirado por | ||||
---|---|---|---|---|
Luke Learns From the Past | 2 | 1 | 1 | 2.0 |
Zhstalt 28
Making the most of Luke's Power Action to ensure damage early in the game by having mostly 2 cost weapons and 0 cost events/supports. The Jedi Instructor and Luke share 4 sides, including resource and shields so there is a lot of flexibility.
Mulligan into either a Rearm or a Logistics to be able to use Luke's Power Action and play a weapon on Turn 1. Pick off someone early and lever up with Aftermath.
If Luke doesn't roll damage and you have a Rearm, ditch upgrade to re-roll, Rearm weapon onto Instructor or Trooper and roll in. This deck can easily roll into 7-9 damage on Turn 1.
Don't play weapons on Luke due to the lack of redeploy. I could use E-11's here (they were in a different deck and I wanted to test other cards).
Clone Trooper for his re-roll, but the Rebel Trooper is an option for his Guardian ability. The Trooper's damage is more consistent and he's one more HP.