Maul/Hux

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cjnj193 265

I don’t think this deck will feel as bad as it looks. Big part is keeping Maul alive long enough to get some redeploy value and hopefully saving some money with Hux’s special or some damage with his focus. I think I put too much into a 1/3 chance with the special currently, but any suggestions would be appreciated. Also what weapons to cut to get more removal in the deck would be nice too

5 comentários

Don Pedro X 52

I don't want to rain on your idea but I tried for a long time to make this work and I lost most games. I pretty much had the same idea aside from having Holocrons > Force Throw for Hux in case Maul went under. It didn't hold up. Everyone always goes for Maul first and once he is down, the game is over. I really wanted this to work too. Switched to Maul/Seventh Sister and haven't looked back!

LukePM1776 99

Phasma2? The new Phasma is a great end game character if they kill Maul.

cjnj193 265

Yeah... I really wanted some focus options for maul to make his dice more consistent and didn’t like how Jabba was looking. My current build is Maul/ketsu to keep some weapons around and I messed with maul/talzin with holocrons for controlly stuff.

I’ll give phasma and 7th decks a try

LukePM1776 99

@cjnj193 Maul Ketsu is also a solid build; a friend of mine is running it. Personally I like what red brings to the table. Electrostaff, Imperial HQ, best defense, Z6, and maybe even leadership for the bold.

cjnj193 265

@LukePM1776 I actually just noticed how awesome imp HQ was with force strike, which didn’t make it into this version of the list