Simulador de compra de cartas |
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Chances:
0% –
0%
mais
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Derivado de | ||||
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Funding Vehicles with Stolen Resources | 1 | 1 | 0 | 1.0 |
Inspirado por |
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Ninguém ainda. |
SKRAAAW 8
Been toying with this idea for a little bit not expecting it to be particularly good. I finally got it built and played a ~10 games and honestly I'm surprised by how well it worked. I was concerned about having enough resources to get any vehicles going, but between Hondo steals and resource die rolls it hasn't been too bad. Definitely has a bad matchup against hyper aggro decks that can pump out heavy damage early.
Pros:
- Insane damage output once it's set up
- Make that $$$$$$$$$$$$$$$$$
- Resource denial/theft can really mess up similar decks
- Can suddenly snatch victory from the jaws of defeat by spawning Battle Droids
- Ciena readying an AT-ST that just dealt 5 damage feels soooo good
Cons:
- Typically can't do much early game
- Super vulnerable to heavy discard and disrupt
- Unlikely to win battlefield roll
- Can almost never claim battlefield
- Need to see at least one the AT vehicles early or it's even slower
Other notes:
I have a love/hate relationship with All In. I kept seeing it early when I had nothing set up yet, but I also won one of my games with it by getting it at the perfect time (Swiftness into Deploy Squadron into All In for insane damage) so I gotta keep it to live the dream.
UPDATE:
Updated with some changes I forgot I made after those games.
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Swapped Cable Launcher for Natural Pilot. It costs more but it makes Leadership more useful and I didn't get much use out of the launcher anyway.
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Swapped All In and Swiftness. I think the Ambush will help me more. I might see about going back to 2 All In but I'm not sure what I'd cut for it right now.
- Also considering Partnership. Might be more useful than Swiftness in this deck.
Let me know what you think or if you know of anything that can help me get set up faster.