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scrythe 2
Boss Nass is the main guy. We want to activate our characters as much as possible with cards like Dumb Luck, Final Moment and Feint. Hit and Run helps us activate as soon as possible.
Since we're rolling so many blanks, we can use cards like Improvisation and Guerrilla Warfare so that no blank goes wasted.
We need to keep The Boss alive, so we use cards like Medical Droid, First Aid, and Spirit of Rebellion.
Removal includes Bamboozle, Loth-Cat and Mouse and Flank. Fall Back is awesome here since we don't rely on upgrades.
Chance Cube, Hunting Rifle are mostly for Dumb Luck, and Gungan Catapult and Runaway Boomas are for Gungan Offensive.
possible cards: Macrobinaculars
Squad Tactics worse than hit and run
Fall Back as disruption
Sudden Impact and Locked and Loaded for the heavy support route
Mend and Field Medic for healing
Blaze of Glory possibly to replace Spirit of Rebellion