Mando Commando

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Chances: 0% – 0% mais
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Nenhum. Deck feito pelo autor.
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Mando Commando 0 0 1 2.0

amustoe 47

The concept is to abuse Mando's ability to get free damage all over the place. If you're feeling saucy you can cycle mandalorian vambraces back into your hand, especially if we get our battlefield Mos Eisley Spaceport - Tatooine to get that resource for it. Also works well with the freebies Plastoid Armor and Quickdraw Holster. Surprise em with some old classics Armed to the Teeth and Fight Dirty for damage out of hand to close it out.

Running pretty tight on resources since Mandalorian Super Commando lacks a resource side. Profitable helps you to start, and truce is there to pitch in later. Twin Shadows may not be the most cost effective card but I think it is cool. Also vulnerable to Kylo of course. Lots of fun! Join me in GOIN COMMANDO.

4 comentários

Ponso 1

Chance cube is the best equip with 3 mandos ;) 0 cost for triger it every turn wich each mando ;)

amustoe 47

Ya I had looked at that as well. I went with the holster for a couple reasons- I didnt want to risk the one resource to ever roll it out, the holster lets me reroll a weapon with its ability, passing around the cube makes the deck even slower and virtually impossible to claim and potential get a resource from Mos Eisley, and having holster down gives me one more damage on Armed to the Teeth.

dpuck1998 46

I agree with @Ponso, you won't claim much anyway and Chance Cube is three free damage per round, every round. Don't pay for it, it comes back to your hand and play it on the next commando.

amustoe 47

I just wanted to say publicly, chance cube is absolutely better! Played some Mandos last night and had a blast.