4 Upgrades on G.G. at the start of round 1! (W/Small guide)

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Rando_Mando 161

General Grievous - Fearsome Cyborg is ran elite most of the time or with elite Snoke - Supreme Leader my version of the deck uses Unkar Plutt - Junk Dealer for resource gaining. Lets say in your mulligan hand you hit x2 Hunting Rifle, x2 DH-17 Blaster Pistol and 1 My Kind of Scum. First put both Hunting Rifles on General Grievous (Witch I will call G.G. for short) then roll in Unkar he should hit some resources (Hopefully) is not pitch My Kind of Scum to re roll Unkar's dice, then hit resource (Again hopefully) resolve those resources to put both DH-17 Blaster Pistols on G.G. then boom activate G.G. does not matter what he hits (Because of "Power Action") then clam (Hopefully) next turn put as many upgrades on Unkar as you can then activate G.G. then "Power Action" Repeat till you win the game. Also removal is nice to keep G.G. alive as long as possible. Buy Out is a card used when you have those resources but no upgrades and to help the mill in case the damage does not work. if G.G. dies like turn 4 or less with out any upgrades that is a good time to switch to mill. Hope y'all enjoy! (Still thinking about a battlefield and if Espionage is really needed.)

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