Traitorous Smurf (Snoke/Traitor/Firmus Piett) SC 1st Place

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Outer Rim Garbage Patch (Trilogy Event Winner) 12 8 1 1.0

Krysis 388

This is my winning deck list from the New Holland, PA store championship on 07/20/2018. There was a 14 player turnout for the event.

Deck Tech: Chance cube is one of your most important round 1 draws as it really gives you the ability to avalanche resources round 1 along with Snoking a resource on either Traitor or Piett. You are able to consistently threaten this by activating Traitor first. If you naturally roll the resource, using his ability is a no brainer as you make his die unable to be mitigated by doing so. Otherwise activating Piett and turning to the 1 resource is your next action in most cases. I opted for 2 Ark Angels as once you have 1 out with 2 other supports, the tactical mastery into activating ark angel (and thus activating 2 more supports) is really brutal when you roll well. After making the early Gauntlet list for Kylo/Pryce last week, I knew I had to have some tech to slow it down going into this SC. This led me to Ground Battalion, insuring that Pryce will only get to use her ability on the claim. At that point controlling the most valuable Pryce dice (typically, the Heirloom) really limits her efficacy, and having a rainbow limits the efficacy of Kylo's ability. Battalion is also a delve target, along with your big sticks: speeder tank and planetary. In hindsight, no more than 1 Friends in High Places is necessary as I only executed it once in 4 rounds. Otherwise, mitigation is self-explanatory. Friends in low is likely a good add in the future for when Piett goes down and shuts off Tactical.

Round 1 vs. Identity Krysis (Kylo/Pryce): Sure enough, I find (almost) my list in round 1. I asked him outright if he was running the list from the Hyperloops article, and he said he was running the "Harrisburg list" with some small changes. I informed him that was me... a little pre-game intimidation :). Not a great deal of excitement in this game, as my deck did what I designed it to do... win this matchup. I got out an early Planetary with delve and paid for a speeder tank outright. I got a ground battalion out next round to insure Pryce was neutered, and controlled Kylo's most valuable dice until Pryce went down. A big tactical mastery into 8 indirect sealed this one up fairly early. 1-0

Round 2 vs. Baby Vader/Arihnda Pryce: After the WoTF release, I scoffed at Baby Vader as a vastly inferior choice to Kylo Ren for the Pryce pairing. Turns out it still does a TON of damage. I was able to delve a speeder tank, as well as play an ark angel round 1. I didn't draw another support until round 4. Fortunately I was able to control the most valuable dice and hoard resources until I drew more supports. I had a close call round 3 when Vader naturally rolled a 3, 2, 2, +3, +2 amongst his character dice, an ancient, heirloom, and vibroknife. After deliberating for probably 2 full minutes (thanks for your patience, to my opponent), I hit the Heirloom (2) and Vibroknife +2 with The Best Defense. He was unable to pay for the 3 side and I killed Pryce before she could make a resource. This got me into the next 2 rounds still alive, at which time I paid for a Planetary, and then was able to delve the second planetary to kill Vader with its card effect. 2-0

Round 3 vs. Maz/Finn2: What a strange deck... he dropped a Rex's blaster round 1, and thus was activating both characters in 1 action, using Maz's ability, and basically resolving all of his dice before I take an action. He was running Carbon Freezing Chamber, which shut down character dice dependent decks prior to this. Fortunately, this had little effect on me once I ramped vehicles. Between Quick Draw and Hit and Run shenanigans, he made fairly quick work of Piett and Traitor, though not before I could hoard the resources for a Planetary, Battalion, and Speeder Tank. I dropped a Fang and Arc late in the game and finished this one with a relatively healthy Snoke still. This is probably the fastest deck I've ever played, but lost a lot of its punch once Maz went down. I survived this one through a pair of Hyperspace Jumps as well. 3-0

Round 4 vs Snoke/DJ: One of my local players was also running his version of Snoke/Traitor/Piett and was 2-0 when he played this deck in round 3. Needless to say this was a rough matchup for Vehicles. I caught the end of their game to find a fairly health Snoke and DJ vs a near death Snoke on the other side. Force Throw, Force Lightning, endless mitigation... ugh. I knew my only way past this would be an early big tactical play to push damage. I was able to get out the round 1 planetary, and tactical into 6 in round 2. With all the control in his deck, he often left my resources unmitigated, instead mitigating my focus and damage dice. I was also fortunate to avoid the discard sides on DJ, and with a round 1 chance cube was able to ramp money beyond what he could disrupt. He failed to draw a Holocron until late game, which I think made the biggest difference here. I still had a half dead Snoke in the final round, but he ran out of mitigation with a 3 health DJ and me still having a Planetary in the pool. I had 4 re-rolls to hit any damage side to finish the game. Roll 1, whiff. Roll 2, whiff. Roll 3, whiff. Finally on my last re-roll I hit the 5 indirect to clear his final 3 health. 4-0

As previously mentioned, I'm not sure Friends in High Places has a place in the deck, and certainly not as more than a 1 of. Delve is really amazing, and can enable some really brutal opening rounds if you also draw into your chance cube. In playing against this deck, I think you really need to mitigate resources early. Once it ramps into the big supports early, you're really playing from behind. Even mitigating those dice leaves your character dice alone to do as you wish with Snoke, whether that be huge indirect, more money, shields, etc. This is a deck to watch despite not getting any love in early Gauntlet lists.

Thanks for the read!

18 comentários

JeffLawST 249

the hail fire droid tank is sooo good tho... surely it has a place

Krysis 388

@JeffLawST it was in my original list, but offers little extra in the way of damage than the ground battalion. Battalion is significantly more valuable in any matchup that needs the battlefield (any Pryce deck, anything running hasty exit/superior position/defensive position/etc) tho, and if you're on your own battlefield, you always have access to the discount on your vehicles u pay for outright. The deck ran WAY better after the switch.

JeffLawST 249

How about cards like Force jump. They don’t work on the tank or 0-0-0 because they don’t have blanks. Maybe it’s a meta call??

Krysis 388

@JeffLawST i haven't encountered a single deck yet playing force jump, at least with any efficacy. It's most likely to be found in mono blue hero with Yoda or Aayla and those decks aren't at top tables currently due to Kylo being so prevalent. 000 has no fit anywhere in this deck and like I said the droid tank is just much less effective than battalion in the current meta. Honestly at 4 cost its die sides aren't really that good (compare it to the modified hwk for example, which is a 2 drop).

EdgySithLord 132

I played Baby Vader, Pryce against you! Well played and grats again on the first place finish!

lev 27

Consider Partnership over Tactical Mastery if your main goal is Ark Angel-shenanigans. Does the same in that scenario, but can also be used after Piett goes down or without spending a resource. Also it's gray

Krysis 388

@lev nice, have never used the card and passed right over it haha

Krysis 388

@EdgySithLord thanks!

Villain 121

Congrats on the win and have been a big fan of this deck since seeing it a few weeks ago. I was wondering why a single Slave 1 hasn't been considered over a Fang Fighter?

Krysis 388

@Villain I did, but opted for the fang fighters. I didn't have many yellow dice to use the slave power action on, and the fang is stronger mid game to snipe a character and force all those big indirect sides u have to go to a single character

Focus Ninja 1598

This is the greatest deck in the meta...

Krysis 388

@Focus Ninja not sure if you're serious or not haha, but I actually do think it's one of the strongest early on. Force wave is a problem tho.

Focus Ninja 1598

I'm freal bro

Bgartz29 3

If I only had a holocron haha. Great game though. The dice gods almost did me a solid at the end there.

Ctorres3486 1

@JRB106 Is there any room in the deck for a one of Dark Ritual?

Krysis 388

@Ctorres3486 you could try it out, but if snoke goes down first you're likely going to struggle to pay for it (whereas in snoke thrawn, both can abuse the chance cube)

Three-Dice-Thunder!!! 47

Love your list. Made top 4 of a local store championship with it this weekend! I cut 1 ARC-130 Starfighter for a Kylo Ren's Starfighter and I cut 1 Ground Battalion for a Fall Back. The changes were to combat Rey/Luke 3 which I knew one person was playing. Fall Back seems very strong against Kylo, Price as well. Thanks for sharing your fun deck!!

Robm681 1

I've played this a lot over the last two weekends. It's awesome. Last weekend only lost one game to a Yoda/Hondo that dropped Force Wave T1. Yesterday I played it at an 11 person SC. Went 3-1 in Swiss thanks to a misplay round 1 and the roll gods not being with me. Lost a close one in the top 4 to Cad/Snoke, where he force illusioned a full 7 planetary and I still had a chance to win on my last action (tact. mastery for Ark angel/Planetary/Ground Battalion rollout, needed 8 dmg). All told I think i'm at 14-3 with this deck. It does some things that feel really awesome (big delve plays, partnership with ark angel and traitor, traitor/piett/snoke awesomeness). The only times I've felt bad were a few turns when I didn't draw vehicles, delve with no target, etc.

I dropped Friends in High and one Tact Mastery for a second Pinned Down and 2x Partnership. I also tried Kylo's over one of the ARC-170s, but I think i'll switch it back, as using it always felt awkward and I think I only managed 2 dmg off the special all day.