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MTD's The Challenge: Double Down | 0 | 0 | 0 | 1.0 |
Racebox 34
The idea is to help cover off the loss of some of the great yellow and blue removal that is going out with the first block ( deflect, overconfidence, feel your anger, electroshock) by letting you get some extra 1 cost off with deja vu.
The big combo to help keep your 20 health alive is the witch magic into Deja Vu, healing for 6 damage for 2 cost. so in the perfect word you get to play 6 witch magics.