ATARI Power Bomb

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Bpraleigh 117

ADoctor Aphra - Artifact Hunter TTarkin - Grand Moff AR Armored Reinforcement Indirect= AT AR I.

Let's replace a Doctor Aphra - Artifact Hunter die (which I've never been a fan of) with a far better die from a support, and we are packing a Firespray-31 and a couple Hailfire Droid Tanks to do just that.

You're looking for dice your first round- if you can gain a resource from rolling a character die or Truce, you'll want to drop the Firespray with A.R. or else you can play Hailfire for 2 via A.R. & Dr A's ability- either way get a heavy hitter out turn one. Ideal situation nets a Firespray, a free Arc Caster via it's Power Action, and a free Stap Droid from Aphra.

Start aggressive and keep it up. Play upgrades on the Dr. so she becomes the target- Tarkin should be bringing the pain by focusing to big dice and power actioning away junk sides.

Bendu's Lair - Atollon is in there for an extra die. Automated Defense & By Any Means are both easy dice mitigators while Dangerous Maneuver remains a favorite for healing (move onto shields or the Doc), Aphra draw and 0-0-0 abuse.

I like Forced Compliance for offensive defense- turn an opponents die to a bad side (, , , or an unusable blue or payside for them) and make a match with one of your rolls for Tarkin to Power Action. Similarly with Hatching A Plan- match up to another discard side for an easy 4 .

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