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Chances:
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Derivado de |
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Nenhum. Deck feito pelo autor. |
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Yoda Billionaires | 0 | 0 | 0 | 1.0 |
Binks Tekka Kryze | 0 | 0 | 0 | 1.0 |
Trillionaires | 3 | 2 | 1 | 1.0 |
Return of the mill (3-2 prime championship Bologna) | 0 | 1 | 0 | 1.0 |
Strog 885
Hello guys, Strog from the Coruscant Swoop Gang here to give you a new deck that I hope you'll enjoy and your opponents won't.
Billionaires Warning !
First of all I have to warn you that if you are interested in this list, then everyone will hate you. Now it is said, let's begin !
The idea
Since Lor San Tekka was spoiled with his little Lore Hunter thing, I knew I would build something with this guy. He has everything you could ever want from a mill perspective but what shocked me was his cost : only 11 points for elite version. At this moment my mind got triggered and I decided to find a 6 dice start and there we are.
The name
At first it was only a "6 dice hero mill" but as I was testing this deck and figuring out it was a good one, then I had to give it a real name. One of my sparing partner who took it right in his teeth called it "Rian Johnson" because it destroys everything you love. I laughed a lot but I finally decided to name it Billionaires because it does everything Millionaires do in a better way.
Characters
Lor San Tekka
His die is perfect for almost any kind of deck but even more for a mill one:
- Stability is the key of this game, he brings it with 2 sides.
- Mill decks always have to think about late game discard so for only 11 points he brings 2 dice with .
- He has a classic .
- Finally you have also a possibility if in trouble.
This character is currently underestimated and I bet he will find more slot in many decks later. His great strength comes with his Power Action which is really powerfull. Your opponent will cry when you will ask him to choose beetween Easy Pickings, Entangle or Beguile to come back into your hand. Every strong card you have can be played multiple times so deckbuilding becomes even more impactfull !
Satine Kryze
Another cheap character to go for this 6 dice start I was looking for. This girl's die is pretty decent:
- Her 2 sides will generate the money you need.
- She has 2 to never end the stability tricks.
- Her only default his her side that you will never resolve.
Remember this default the line above ? Then forget it because Satine as an effect on activation for more stability, so you can reroll this shitty into something much more appealing. Of course she is lacking the you would have asked for BUT she has 9 HP ! This is really important when you compare her to Anakin Skywalker at the same price for elite. She is also yellow which is really important, bringing yellow events to the table.
Jar Jar Binks
With a 9 points room for a third character I had many option but I decided to go for the Jar Jar because he comes with 2 dice and then I founded my so desire 6 dice start !
Jar Jar is a great cheap character:
- He has a classic die with , , and
- His only default is the side
- He has a great ability on activation that many opponent may forget. He is a whole control by him-self, even more when you run him 2 dice which means twice the chance to get a side similar to the current useless sides your opponent have in the pool. Of course your opponent can activate him but if he does then you will win a lot of tempo. Jar Jar never failed me (almost).
The battlefield
A quick thougth on the battlefield choice when playing mill. I know that many players love to play a battlefield that speed up their mill power like Occupied City or Command Center. Or maybe you are one of the players that felt in love with Salt Flats.
BUT as I'm playing mill for a very long time now I can assure you that it has never been a good idea.
When you are playing mill you need to sequence all your action in order to survive. Every choice your are taking depends on your opponent moves and rolls, so you should always be behind in term of tempo. If you don't, then I can assume that you are dying. This kind of playstyle induces that you will never claim, then to counter this weakness you have to bring a battlefield completly useless to your opponent. I regret the old times when we could play Otoh Gunga but now we only have Obi-Wan's Hut to fill that slot.
One last word on the battlefield : you will have it ! You will win the roll, many times. With the 6 dice start you have an average value of 6 which is almost the best average of all the existing decks.
Key cards
As you should have notice, this pairing brings you no mill effect so everything needs to come from your cards.
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Lore Hunter: this little upgrade has confirmed why her spoil seduced me. For only 1 you will mill the strongest card out of the next 2 from your opponent deck and you will give him the useless one, and this without any roll needed ! Crazy !
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Force Meditation: this classic upgrade gives you the mill speed you don't have, simple and effective.
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Anakin Skywalker's Podracer: even without Anakin in play this support is really strong. It has a perfect die with for survivability and for the late game. Milling for 1 when resolving the die gives you a little more power that your characters are missing.
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Bartering: even if Bartering could seem like not a key card, I really want to highlight it. For only 1 you win a die doing many things. It can generate easily for you to setup your board or pay for removals. It also brings and which are just perfect. And don't forget the , many tricks are available with it : forcing your opponent to draw will speed up the mill effect, if your opponent has claimed you can force him to draw then discard with your last die that was useless before it, and finally drawing this removal you were missing can save your life sometimes.
- Clandestine Operation: when I chose to play Jar Jar Binks and Satine I had in my mind to play Clandestine Operation because it is one of my favorite card in the game. Paying only 1 to mill 4 cards while resolving 4 dice and not losing any tempo is crazy good. This card is even stronger because we have a lot of dice in this deck and then it brings a balance to the weakness of not having any mill generation from the characters.
Now we are reaching the part of this deck that will make your opponents hate you, deeply. As this pairing allows you to start with 6 dice and generate a lot of money you can play really strong cards, like the one that destroy others.
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Dismantle: you will be rich, 6 dice with sides will basically mean that you will generate 2 per round, minimum. With all this money you can play removals but is that not better to remove a die for ever ?
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Flames of the Past: this one is basically the same but with a mill condition, maybe you can burn with Flames the second Vader's Fist because you've just Dismantled the first one ?
- Vandalize: here is the real MVP of the deck. A 6 character dice start means that every single card in this game is in the range of Vandalize. And when doing it you are not losing strong dice, your opponent will fear the whole game to finish completly naked.
Now that these cards are played, just imagine using Lor San Tekka's Power action : your opponent won't want to choose.
The mulligan
One important thing you should note is that Lor San Tekka's Power Action absolutely requires 3 cards in the discard pile to be used. So getting 3 nice and playable events in your first hand can be key. Here is how I proceed :
- Vandalize.
- Pacify or/and Hidden Motive.
- Scruffy Looking Nerf-Herder if you know what your opponent is playing, if not then look for another removal like Easy Pickings or Entangle.
- Lore Hunter or Bartering.
- Anakin Skywalker's Podracer because you can play it after you've played your removals and activated your characters.
Current Records 18/05/2019
I played this deck a lot before posting any list and analysis because that's how I am. I'm currently at 73 victories and 7 losses which brings this list to an incredible more than 91% winrate. As it is a lot of games I won't write down here every deck I faced but I did compile the results in a file you can find here : Billionaires - Results - 26/04/2019. I'll keep this file and this paragraph updated.
To summerize this deck could struggle against great AoE damage or a lot of dice in the pool at once, but that is not suppose to happen thanks to Vandalize.
Update 18/05/2019 : 120 victories for 13 defeats, records are here
Conclusion
I've played a lot of mill decks now and this one is definitely the strongest I ever made. For sure it won't mill fast if you don't draw your upgrades but you won't die fast too. Lor San Tekka's Power Action is really strong and the whole character is almost broken. Starting with these 6 dice is one of the nicest sensation I've felt in Destiny as it allows you to be in control of the situation at any time.
I hope you liked this "recap" about the deck and that you're ready to be hated if you give it a try, with some reps you'll be the terror of your local game store.
As always, questions and comments are welcome.
See you around.
Strog
46 comentários |
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Hello strog, j'adore ce deck, je le joue avec quelques cartes différentes et j'ai gagné mon dernier tournoi local avec. 4-1. Je gagne contre du vador, contre du qui-gon satine, contre du leïa boushh Padmé et une victoire dans la douleur mes sur une partie super intense contre du eTekka leïa Anakin, ça c'est joué a la dernière carte (un Yoda spirituel qui me permet de gagné, ma seule défaite est contre un deck phasma bourreau qui avec ces nombreux dès de dégâts ne m'a pas laisser de chance |
Lor is crazy good for the cost |
Have you considered losing your 6-die start in favor of Astrogation? It’s only a 2 point plot, has some solid consistency, and might help just THAT much more. Maybe swap a satine die for it, since she has no discard sides anyway? Just a thought. |
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Even if Astrogation contains my nickname, it won't be resolved every round and in general you never play upgrade at round 4 and beyond. You could try the plot but the 6 dice start is really really cool :) |
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Lor San Tekka - True Believer is so gonna get nerfed after that. Completely mad thing. Let's not forget that I have one of your loss ;) |
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So I took this to Jackal Hunt and 6-0’d Swiss. Then in the top 8 got paired against Phasma Fost Advanced Training. Didn’t have a chance. Haha! I had only played the deck once on tts before the tournament. Really impressed with its performance! Thanks for the build! |
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Just tried this out and love it. Great mill design - really frustrating to play against it seems. |
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You can still try with these modifications and tell us how it goes, it would be interesting :) |
Do you think that it might be worth it to replace lie with Yoda and allies of Necessity |
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Love the deck! I'm interested in two of the cards you haven't talked about: A99 Aquata Breather and Dex's Diner - how effective have they been for you? |
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Just played against this deck for the first time last against a buddy of mine and it is very strong! It does ruin everything you love, but it forces you to play differently and I think that is why it is actually a good thing for the meta. Having everything run towards aggro makes a lot of deck building ideas never see the light of day because they won't generate X amount of damage by round 2. Mill flips the equation and makes everyone use cards/characters that they normally would not and keeps the "rock/paper/scissors" aspect of Destiny healthy. That being said, I hate mill lol |
Hi I played the deck today for the first time (before that I had 5 games altogether in Destiny), so I really appreciated your detailed description for the deck. I won one, and lost one (forgot to use Dex's Diner...), and I enjoyed both games. I'm looking forward to be more familiar with this one. #ControlDecks FTW! :) |
Lor's ability does say set aside ? Meaning not returned to discard pile. So it looses it's strength very quickly. Ask him to choose beetween Easy Pickings, Entangle or Beguile. Say I pick entange, the other two are set aside to never return? |
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Nice! Thank you. |
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The post has been update with my latest recorded games :) |
Enjoy playing it went 7-1 at a local weekend tournament, yes switching out the A99 Aquata Breather for In The Crosshairs is a better call, I also dropped one of the Anakin Skywalker's Podracer for Flames of the Past ... which saved my butt a few times. My one loss was to Ph/FOS:AT plot, which is the rock to this scissor cutting deck. The deck is pure fun to play. Having total dice pool control and support control vs your opponent plays mind games... then you heal Jar Jar for two... and that frustration causes forced errors. I normally play the heavy hitters (I collect the full sets immediately) but it is this type of deck with no legendary cards I love seeing... its about the build not the cards. |
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Also focus chaining with Clandestine Operation to hit 7 cards, 2 cards from lore hunter, and 2 cards from meditation for a total of 11 cards in one turn ends the game in most players minds as 36% of there deck is now Flames of the Past targets. |
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Really love this deck, but in my practice plays, it's been hard to finish a game under 35 minutes because it goes about 5 rounds or more. And because there's no damage, you can't win unless you can mill in time. Any ideas?? |
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@strog Mill flips this game on it's head, by dismantling everything you are trying to build. If you play regularly and keep building your board state for aggro and pitching to reroll to get the highest damage, Billionaires will beat you 95% of the time. That is why you are having such a good win ratio with this deck; people don't know how to play against it. Yoda/Leia is a mill deck that can mill an incredible amount of cards each turn, so you HAVE to kill Leia by round 2 or you have lost. Billionaires is not built the same and does not win the same way. One of my best friends loves this deck and I have smashed my head against a wall so many times playing against it as I would a normal deck. I have found that the weakness of this deck is that Billionaires is waiting for you to try to build something and then you come in and pick it apart. When you are going against this deck, you only play from your board and not from your hand and then if the Billionaires player wants to mill you out, they will have to come get them yourself, which it struggles to do naturally. Billionaires wants you to spend all of your money and cards to build a sandcastle that it can kick over. If you build very little each round, their ability to disrupt goes way down. I will play an upgrade each turn as normal and then whatever I roll, I use. Sure they can Vandalize, but only twice as I will never let them get it again. If Billionaires passes because they want me to roll better to dismantle, then I will pass too. You are already making 4-5 resources per round, so you getting 2 more won't hurt me and me getting 2 more is great. I am ahead on damage, so let's play the slow game and force you to mill me or I will win. It flips the game on the player trying to flip the game. I have used this mindset and can beat Billionaires at least half of the time, no problem. |
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Hi guys, i totally agree to daddy 249 kart. It was strong when people dont know to play against. Now Satine ist replaced with c-3 po and it looks even stronger. But even then it will get beated on time and other ways in tournaments. Sry, but if u focus all dmg on jar jar first (as crasy as it sounds), that deck looses 2 discardsites and as we know, c-3po doesnt have it. So guys just focus on jar jar, activate him in ur first turn, if his sides doenst matches ur character dices. Sit on your cards and focus jar jar so this deck falls behind in many matchups. And strog against leia/ lando and yoda/ leia, this deck dont have even a chance to win. Cause it mills to slow. Cheers |
I didn't honestly think this deck would be any good when I took a quick glance at it...I'm starting to think this could be BIG. |
How did you do against deck playing Force Wave with Palpatine - Unlimited Power? I found him very strong against 3-wide character.