3-1 Local Tournament Yoda Satine Anakin

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DTokz 147

One of the more fun decks I've played around with recently. You start with 11 sides that produce resources, so the money generation is super consistent allowing you to quickly make up for starting with almost no damage sides. The goal is to use Yoda to special chain with cards like Force Wave, Starviper, LR-57, and Sonic Detonators. Once you have two really good damage dealers out, you can reserve resources for the big removal cards so make it very hard for your opponent to deal late-game damage.

Anakin's pod is clutch even though this is not a mill deck. You can use it plus Ani's ability to turns its die to consistently discard two cards from your opponent or produce shields and discard one. This puts a lot of pressure on your opponent, makes it difficult for them to reroll (making Beguile and Channel stronger), and you have a good chance at yanking the strong removal sides from your opponent before fixing your dice to their strongest sides with Yoda or Satine's focus.

The upgrades could probably stand to be tweaked. Only one Force Wave because that's all I own. I found Sonic Detonators to be underwhelming with their inability to focus damage -- I think it's better to do less damage but kill something quickly so there's fewer opponent's dice to manage. Canto Bight is there because it chains with Yoda and can overwrite a depleted Sonic. I'd consider removing Sonics and Cantos for N-1 and Pirate Speeder, though it's hard to get out a 5 cost vehicle while also protecting your characters with your removal cards.

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