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FragrantOlives 304
Adjusted the 10-10-10 deckbuilding rule to 8-8-8 to make room for the bounties.
Military Camp does a great job getting your dice into the pool & applying pressure.
This had performed decently well in testing. Shakedown could be swapped for a more easily played 1-cost removal card. The second bounty Board could maybe be swapped instead. Electroshock & Near Miss could be options here.
Always, always, always go after the opposing character with the least health, that way you can pop your bounty(ies) more quickly.