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Skreye 26
Armored Reinforcement for a turn 1 Firespray-31 has long been a favorite strategy of mine, but using Enfys Nest's Marauder to bring it over to the light side allows for some fun tricks. Namely...
R2 Astromech and N-1 Starfighter for extra activations.
Instigate for the ambush activation (alongside the classic, neutral Partnership). We're Home takes this to the next level since activating Maz Kanata - Pirate Queen, Enfys Nest's Marauder, and Firespray-31 simultaneously allows you to resolve or focus/resolve Firespray dice with a reasonable chance at rolling a to ready.
Aerial Advantage and Outgun take advantage of the Firespray's power action, which almost guarantees a mod on turn 1.
Into The Garbage Chute and Flee the Scene have also been nice additions, saving Maz and co. to fight for a few more Firespray activations.
Lot of fun so far, but feedback is welcome.