Palp and his events

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lord_vader 173

The idea around this deck is obviously lots and lots of free, powerful events which is why over half the deck is events. Kallus is an obvious choice with Palpatine allowing you to have more different damage types letting events be cheaper. The upgrades were selected to have varying types of damage which will also help get cheap events. Only 3 supports were selected for this deck and this is to make more room for the many events. Megablaster Troopers are there for more damage side dice for events and Darth Vader's Meditation Chamber should help keep Palpatine alive a bit longer which is imperative to this deck working. As far as the events go, you will always be able to get 1 expensive event for free every round and these events are very powerful along the lines of dice manipulation/removal which will keep most damage from getting to your characters. The only events you should have to pay for are Control which should be used only in the most dire of circumstances and Rise Again which is used best to play Force Lightning once it's drawn, making it essentially cost only 1 resourse. Finally, the battlefield should work well with the many different kinds of damage types. Any suggestions for changes are very welcome

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