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Cost of War | 0 | 0 | 2 | 2.0 |
kbfresh147 77
Test deck trying to make use of Han's high value sides and the range/disrupt synergy to make use of Snap's ability.
http://swdestinydb.com/decklist/view/9518/costofwar-2.0 <- Edited and expanded upon
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I've been considering a eHan/eSnap list for a while, and think it can make for a really powerful deck that can hit your opponents either as a midaggro deck or win by attrition. As said above, Planetary Uprising should be an auto include. I also think you need less upgrades. Right now your hand will be over flowing with them. Stick with Holdout (ambush/redeploy), DH-17 (cheap), DL-44 (ambush, but expensive), and either overkill or jet pack. If you go for the latter, remove 1 Improvisation and 2 Outmaneuver to make space for Planetary Uprising and Infamous. Remember that it's a trap only works on red dice, so not so effective in your deck! |
Cool deck. I've been playing a lot of Poe/Snap, and Han/Snap seems like a natural progression for even faster disruption. Planned Explosion is an interesting call, but could work well if you're able to get your big guns out early. Depending on whether you tilt your upgrades more toward red or not, it could serve better than It's a Trap for this deck. Some thoughts: -Planetary Uprising should be in. -If my experience with Poe/Snap is any indication, you'll have a hard time playing upgrades that cost 3 or more. I'd cut Bowcaster for that reason. DL-44s are worth it for the ambush and removal effect probably. I'd also keep either Overkill or Jetpack, not both. -Since you're on the disrupt plan, 2x Bombing Run should be a must for you. -You need more ambush for Han. Guerrilla Warfare is a great pick for that purpose and will speed up claims while dealing damage. Salvo will probably be too expensive most turns. -Consider a control battlefield, like Carbon Chamber or Frozen Wastes. These will allow you to remove dice without having to use your deck slots on control cards, if you can play to claim consistently. |
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Could be wrong but I'm pretty sure the whole point of Snap is to take Planetary Uprising? A few sub optimal deck choices that you'll filter over time as you play but I definitely think these two will do good work together.