Simulador de compra de cartas |
---|
Chances:
0% –
0%
mais
|
Derivado de | ||||
---|---|---|---|---|
Guns and Roses | 7 | 5 | 0 | 2.0 |
Inspirado por | ||||
---|---|---|---|---|
Raan | 0 | 0 | 2 | 1.0 |
Guns and Roses | 2 | 2 | 0 | 1.0 |
Mirek's eHan & eRey | 2 | 2 | 3 | 1.0 |
HeyRon | 0 | 0 | 0 | 1.0 |
I Fight Dragons 474
Winner of the Guardtower's tournament on 12/18. 6 participants with 3 rounds of swiss and each round being best of 3 games. Overall went 6-1 on the day only losing 1 game to Jango/Trooper/Trooper who got going way faster than I did. Everything else was smooth and aggressive.
General Strategy
Gain lots of actions and do lots of damage quickly, leaving little room for your opponent to react, all while being extremely difficult to kill through solid shield generation and dice control.
Basic tips and tricks:
-Playing a Holdout Blaster or DL-44 Heavy Blaster Pistol on Rey allows you to activate a character and resolve what you roll without your opponent being able to control your dice. You can chain these ambush attachments for extra actions if need be. (Han always shoots first)
-You almost always want to choose your battlefield when given the choice.
-Remember you can over-write upgrades to play new ones. If you are playing with your battlefield, you can then get your ambush upgrades, Hunker Down, or Second Chance back when they are discarded in this way.
-Mulligan for impactful upgrades like Holdout Blaster, Hunker Down, or Jetpack; as well as Infamous or Awakening.
-Hunker Down is not removed by melee damage unless it goes through your shields, making it extra juicy in a heavy shield deck.
-Your most impactful late game upgrades are DL-44 Heavy Blaster Pistol, Force Throw, Second Chance and One with The Force
-If they focus Rey, you can punish with burst damage from Han Solo's dice and Riposte using Han's excess shields. If they focus Han, they leave you open to extra action plays while also targeting the harder to kill target.
-Be wary of large amounts of burst damage and cards like Intimidate and On the Hunt. Against these cards, it's best to save some shield generation until after they are used to re-establish your defense.
-Yes, Awakening is good
24 comentários |
---|
|
Thermal Detonator is too erratic and costly for the 3 cost slot, you are better off using the resources for a DL-44 or Force Throw. The deck has very little issue dealing damage and wading through multiple character lists since it's got plenty of ways to take out a character quickly. A 2nd Second Chance is a fine choice, removing Hyperspace Jump generally or the second Deflect if your meta isn't all ranged damage like mine. I currently keep it in opening hand against aggro lists with the burst to kill Han early, but in an aggro heavy meta running two is completely fine to see it consistently. |
|
I played yesterday and i played second chance twice that game against Vaderaider Second Chance i sooo good, 1 in this deck is a minimum. I love to play this deck, its 1 of my 2 favorit decks :-) Think the decks that pull you cards from hand is hampering this deck. then you can't do all your shananigans :-) Sorry for my spelling. |
Other than that, I think the only other type of deck I can sometimes have trouble with is Jango since sometimes he rolls hot and does 6+ damage immediately. I think 2 Second Chance is really warranted if you see a bunch of these types of aggro decks. I think the middling success of Han/Rey comes down to proper sequencing and timing for the deck to be at its best. It definitely has a pretty low skill floor since if runs really smoothly naturally, but there is some nuance that the deck has that sometimes people lose because they just play everything really fast without much thought. |
|
|
Scavenge is cool but to me seems to be more on the jank side of the spectrum rather than the practical side. It's a cool hedge if you can't get the battlefield and it does have some neat edge cases where you cycle an attachment and then get it back to cycle it again. To me, it doesn't seem like it has enough situations where it's more useful than another card in the deck, but I'm happy to be wrong here as a guy who loves cool combos. |
|
Ooooo, Infamous smuggling to get the 1 resource needed for Dl-44 play Dl-44.... 2 shields, remove a die, 4 activations, love playing this deck! |
I really like the idea, but don't have One with the Force yet. I'm thinking about replacing it with Commlink or Force Training. What do you think about such temporary solution? |
|
|
Then you can consider even running 2x Second Chance or 1x Force Protection or Jedi Robes. |
|
I also know that Awakening is a great card but somehow even if I have it in play, I am using the ability just about once (or 2x max) during the game. |
Jango/Veers I would call 60/40 in HanRey's favor if you are running 2 second chance, which I now do. Match-up is not really bad unless you have a really slow start, they roll un-naturally well, or you don't see Second Chance. Dodge is indeed a great addition in this meta, but there's not really a slot for it nor does it fit well into the deck's tight curve. Awakening shores up control match-ups where they remove your base damage dice, making your modified dice useless. I almost never play it into an aggro match-up unless I have no reason to not (excess of resources, secures a kill with Rey's modified melee, ect.) |
|
|
As for Force Throw, you are not wrong in that it is not the most useful upgrade in the deck. But cutting it really hurts your playable upgrade count. It also gives some punch in addition to being die removal and has a base ranged side for your modified ranged damage if you don't see Awakening. You'd much rather be playing a better upgrade in this slot, for sure, but I don't think the current pool has much better at the moment. |
|
However, Training has one ranged side... |
By the way, are you playing on Tabletop Simulator? I would love to play some learning game against you some day. |
|
What do you think about the Thermal Detonator as a tech choice against decks with 3+ characters? May you please also let me know how good is the Second Chance? Are you playing it regularly in your matches or is it needed mostly for some specific matchups? I don't have much opportunities to test it on my own due to the lack of opponents in my region.